Augmented Reality Public Outreach Working Group: Difference between revisions

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More broader goals will be to:   
More broader goals will be to:   


– Explore the potential of 3D/AR technologies as they relate to the enhancement of learning and in serving broader impacts. Secondly we will take steps to align with NIBA’s Goal 6 which calls for the integration of specimen-based learning and exploration into formal and informal education while promoting accessibility of digitized specimen data to K-20 students and underrepresented groups
– Explore the potential of 3D/AR technologies as they relate to the enhancement of learning and in serving broader impacts. Secondly we will take steps to align with NIBA/BCoN’s Goal 6 which calls for the integration of specimen-based learning and exploration into formal and informal education while promoting accessibility of digitized specimen data to K-20 students and underrepresented groups




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***NEXT STEPS***
***NEXT STEPS***


Now that the Android/iOS apps have been released plans are underway for either a webinar or workshop to
Now that the Android/iOS apps have been released plans are underway in starting a dialogue on the scaling and expansion of the LoL app and cards.
discuss the below proposed agenda and in establishing specific tasks.   
discuss the below proposed agenda and in establishing specific tasks.   


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Goal 4: A task team to explore how might we integrate this technology with existing learning resources and materials that might already be in use in various TCN programs?  
Goal 4: A task team to explore how might we integrate this technology with existing learning resources and materials that might already be in use in various TCN programs?  


Goal 5: Surveys and pre and post assessment tools are needed to assess specific target groups who are currently implementing the technology/ LoL app. To what degree does this technology
Goal 5: Surveys and pre and post assessment tools are needed to assess specific target groups who are currently implementing the technology/ LoL app.  


Goal 6:  Research goals in addressing how might immersive technologies address specific learning needs in specific high risk target learners.
Goal 6:  Research goals in addressing how might immersive technologies address specific learning needs in specific high risk target learners.
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'''NIBA Resources'''
'''NIBA/BCoN Resources'''


http://digbiocol.wordpress.com/brochure/  
https://bcon.aibs.org/resources/
http://www.aibs.org/public-policy/collections.html  
http://www.aibs.org/public-policy/collections.html  


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